Doug Binks<p>Milkshape 3D came up in a question on Reddit, brought back memories of using it to help learn then writing an exporter plugin for our first Avoyd.</p><p>We made our character models in Blender but then exported to Milkshape 3D, tweaked them there and exported to Avoyd. Fun times!</p><p><a href="https://mastodon.gamedev.place/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Milkshape3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Milkshape3D</span></a></p>