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#avoyd

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Doug Binks<p>Milkshape 3D came up in a question on Reddit, brought back memories of using it to help learn then writing an exporter plugin for our first Avoyd.</p><p>We made our character models in Blender but then exported to Milkshape 3D, tweaked them there and exported to Avoyd. Fun times!</p><p><a href="https://mastodon.gamedev.place/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Milkshape3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Milkshape3D</span></a></p>
juulcat<p>Path traced procedurally generated <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxel</span></a> world with the atmosphere volumetric shadows we fixed in the beta.<br>Download <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> Voxel Editor and Renderer: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.gamedev.place/tags/voxelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/MastoArt3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MastoArt3D</span></a> <a href="https://mastodon.gamedev.place/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://mastodon.gamedev.place/tags/digitalArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>digitalArt</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/indieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a></p>
Doug Binks<p>Managed to get Minecraft custom biome datapacks imported along with the maps and biome data in Avoyd.</p><p>Image shows a GPU path traced render of Lisrina Minecraft map by Dannypan with and without biomes.</p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Minecraft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Minecraft</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Render</span></a></p>
juulcat<p>Pyramid</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/mastoArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mastoArt</span></a> <a href="https://mastodon.gamedev.place/tags/Isometric" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Isometric</span></a></p>
Doug Binks<p>A quick blogpost about the new GPU path tracer in Avoyd Voxel Editor.</p><p><a href="https://www.enkisoftware.com/devlogpost-20240426-1-Voxel-GPU-Rendering-in-Avoyd-0.21" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/devlogpost-20</span><span class="invisible">240426-1-Voxel-GPU-Rendering-in-Avoyd-0.21</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Render</span></a> <a href="https://mastodon.gamedev.place/tags/RayTrace" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTrace</span></a> <a href="https://mastodon.gamedev.place/tags/PathTrace" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PathTrace</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Editor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Editor</span></a></p>